#include "common.h"
#include "freeFunctions.h"
#include "License.h"
#include "Point2.h"
#include "Triangle2.h"
#include "TriangleAroundVertexIterator.h"
#include "Visualizer2.h"
#include "VtkWriter.h"
#include "Zone2.h"
#include "ConstraintGraph2.h"
#include "Performance.h"
#include "MeshGenParams.h"
#include "MsgBase.h"
#include "SegmentChecker.h"
#include "testDataGenerators.h"
#include "FadeExport.h"
#include "Voronoi2.h"
#include "PolygonClipper.h"
#include "IsoContours.h"
#include "EfficientModel.h"
#include "CutAndFill.h"
#include "Visualizer3.h"
#include "CloudPrepare.h"
Go to the source code of this file.
◆ copyFade()
void GEOM_FADE25D::copyFade |
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Fade_2D & |
dt0, |
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std::vector< Zone2 * > & |
vZones0, |
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Fade_2D & |
dt1, |
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std::vector< Zone2 * > & |
vZones1 |
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) |
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inline |
Copy a Fade_2D object and selected Zone2 objects.
- Parameters
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[in] | dt0 | is the source triangulation |
[out] | dt1 | is the target triangulation |
[in] | vZones0 | (possibly empty) contains the source zones |
[out] | vZones1 | returns the target zones in the same order |